In the wake of a vision of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The ongoing pandemonium around card prices ensures near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet despite that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried by the hype of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with living with a companion. Sure, there are small features like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu